Paint Points

Fun game

No dribbling and no shooting — a point for every catch made with both feet inside the key.

10 min 8-12 Half court
FootworkPassingTeamworkU10U12U14U16
Press play
OffenseDefenseBall / cone Move Pass
What this drill teaches

Cutting into space as the only way to score. With no dribble and no hoop, a catch in the key is the whole game — so setting up the defender, timing the cut to the pass and clearing out become the skills that win.

In games: Cutting is the most under-coached habit in youth basketball because scrimmages rarely reward it — this builds the cuts that get players open against a set defence.

What good looks like
  • Cuts set up with a step away before the burst into the key
  • Cutters arriving as the ball does, not waiting in the paint
  • Scorers clearing the key immediately after the catch

U10: cuts will be early and passes late — allow the one-dribble version. U14–U16: expect sharp set-up moves and on-time deliveries, and add the basket back for finished paint catches.

Equipment

1 ball, half court

Setup

Two teams of four on a half court. No basket is used at all.

Steps

  1. 1The ball moves only by passing; nobody may dribble.
  2. 2A team scores one point every time a player catches the ball with both feet inside the key.
  3. 3The scorer must leave the key immediately and cannot score twice in a row.
  4. 4Turnover or deflection and the other team takes over. First to ten.

Coaching points

  • Set your cut up first — take your defender away from the key, then cut into it.
  • Time the cut to the pass, not the other way around; arrive as the ball does.
  • Cut through and out, don't stand in the paint waiting.
  • Passers: hit the cutter early, while they are still moving.

Why kids love it

Cutting to get open is the most under-coached habit in youth basketball because nothing in a normal scrimmage rewards it. Removing the dribble and the hoop leaves nothing but cutting.

Variations

Easier

Allow one dribble, and let a catch anywhere inside the arc count.

Harder

Two consecutive paint catches before the point counts.

Switch it

Add the basket back — a paint catch may be finished for two extra points.

Corners too

A catch in either corner is worth one, a paint catch two.

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