73 drills
Coordinate a simultaneous pass and catch while keeping two ball paths separate.
Put the day's skills into a real, game-like situation.
Force passing, cutting and spacing by removing the dribble.
Team-based dribbling chase that builds control and cooperation.
Learn the most basic two-player play: pass and cut to the basket.
React fast and compete for a loose ball, then score.
Win your 1-on-1 (or small-sided) battle to stay on the court.
Pass fast and work as a team in a frantic, fun race.
Make the right decision with a numbers advantage.
Attack a numbers advantage and then transition to defence.
Play with a partner — screen, cut, and help on defence.
Play team basketball with spacing, movement, and help defence.
Put it all together in a game with coaching stops.
Sprint the floor and play both ends.
Learn team defence: help, recover, and talk as the ball moves.
Keep the court by getting stops and scoring — three teams rotating.
Pass on the move and finish a lay-in as a group of three.
Keep possession and move as a team — no dribbling.
Hit a team make-total before the clock runs out.
Teach spacing and constant movement with one simple rule: pass, cut to the basket, then replace the open spot.
Help a beaten teammate, then recover to your own player.
Set and use a simple on-ball screen.
Beat an over-playing defender with a backdoor cut to the rim.
Get open on the wing with a sharp V-cut.
Move the ball quickly as a team to beat one defender guarding a target.
Make as many team layups as possible in a set time.
Dribble into the other team's half, steal their pinnie and get back safe.
Race another team to a target number of makes.
Use an on-ball screen to create a shot, 2-on-2 live.
Move the ball to beat a defence that's a player short.
Exploit (and defend) a numbers advantage with real spacing.
Run a clean 3-lane fast break and finish.
Beat full-court pressure with spacing and quick passes.
Run a simple designed play to a good shot.
Flow offence with four out, one in — pass, cut, replace.
Move the ball and fill gaps to beat a zone defence.
Drive the gap and kick to the open shooter.
Practise real game situations in a controlled scrimmage.
Run the versatile Horns alignment (two bigs at the elbows, two players in the corners) into a ball-screen read.
Screen for the ball, then pop out for an open shot instead of rolling.
Run the flex action — a baseline screen into a layup, with a continuous, hard-to-guard pattern.
Free a shooter off a choice of screens near the baseline.
Execute a dribble hand-off — a moving screen-and-hand-off between two players.
Flow a ball screen into the offence early, during transition.
Add a back-screen on the roller's defender — the advanced 'Spain' ball screen.
Punish help defence with a baseline drive and a cross-court skip to a corner three off a back-screen.
Defend a side ball screen by 'icing' it — forcing the ball-handler away from the screen toward the baseline.
Defend a ball screen by hard-hedging with the big, then recovering to the roller.
Defend the ball screen by dropping the big to protect the rim while the guard chases over.
Cover for a defender who helped by rotating and 'X-ing out' to the open man.
Fix a mismatch after a switch — a guard and big trade the post player back (a 'scram' switch).
Apply organised full-court pressure to trap and speed up the opponent.
Make the right read against a closing-out defender: shoot, drive, or pass.
Run a full five-player fast break with proper lanes and spacing.
Run a continuous conditioning-and-transition drill: 3-on-2 one way, 2-on-1 back.
Sprint back, stop the ball, and match up when outnumbered.
Finish a 2-on-1, then instantly transition to defending the other way.
Play competitive 3-on-3 with a rule that forces screening actions.
Keep the ball alive with no dribbling, racing to a target number of consecutive passes.
Beat a corner double-team and get the ball safely over half court, scored as a race.
Build the habit of talking on offence — every pass has to be called for and called out.
Move the ball the full length of the floor by passing only, through a corridor of deflectors.
Play a scrimmage where only the defence scores, so effort on that end finally shows up on a scoreboard.
Get three consecutive stops to win the right to attack — defence becomes the prize, not the punishment.
A scrimmage where a basket only counts if every player on the team touched the ball first.
A scrimmage where a randomly swapped-in marked ball makes every basket worth triple.
Scrimmage where baskets are worth five points in the first minute and one in the fifth, so early urgency actually pays.
Transition game where nobody knows the advantage until the coach shouts a number.
No dribbling and no shooting — a point for every catch made with both feet inside the key.
Defenders deny every pass, so the only way to score is to cut behind them.
Every possession starts with a missed shot, and the offence can only score from the putback.
The coach rolls a loose ball onto the floor; whoever wins it attacks and the other team has to recover.
Every player has a ball and each pair exchanges two at once — one on the bounce, one over the top — racing a two-minute clock.