
Practical writing for youth basketball coaches. Free, no sign-in.
Not another argument for man to man. Three rules an under-12 team can actually hold, one per practice, with the drills, the timings and the way each one goes wrong.
Every list gives you five plays or ten. At U12 the play is almost never what broke. Here is the inbounder fix, two sets worth running, the three things that break each one, and the twelve-minute block that installs them.
Every guide teaches the landing. Your players will have it in one practice and still not use it in a game. Here is the ten-minute block, the five failure modes, and the three named triggers that make it stick.
Most shooting drill lists assume form is the problem. Under 12 it is usually strength. Here is the eight-minute test that tells you where each kid can actually shoot from, and the drills to run once you know.
Dribbling has three rungs: control, eyes up, and defended. A ninety-second test that tells you which one your group is on, nine drills sorted onto them, and how each one stops working.
The five positions in one line each, then the honest part: why the labels stop helping under about twelve, and what to coach instead. Five spots, three jobs, what to say to the kid and the parent, and the drills that teach it.
Most warm-up lists are a menu with no timings and no link to the rest of practice. Pair the warm-up to what you are teaching that night, with the failure modes.
Every practice-planning guide quietly assumes a second adult exists. Alone, supervision is the binding constraint, not time. Sort drills by how much of you they need, cap yourself at two groups, and give the group you cannot see a number.
Beginner drill lists are sorted by skill, which is useless at 6:02pm with twelve kids on the court. Six drills sorted by what each one assumes they can already do, with the failure mode and the move-on test for each.
At U12 some of your kids have grown and some have not, and no template accounts for it. A 75-minute session built to run at two speeds, with the way each block goes wrong.
At ten, kids can finally hold a rule for a whole possession. A 60-minute session built on that, with the way each block goes wrong and what to do about it.
Eight rules a nine-year-old actually needs, the drill that teaches each one and how it goes wrong, four rules to let go this season, and how to teach rules with a whistle instead of a whiteboard.
Of 171 drills in our library, 57 are tagged U8 and the median runs six minutes. Here is what that number does to your session, what an eight-year-old can actually learn, and what to stop trying.
Any generator will hand you a plan. None of them tells you how to read it. Five ninety-second checks that turn a generated practice plan into one that survives twelve nine-year-olds.
Thirty kids, ninety minutes, one pair of eyes. The arithmetic of a youth basketball tryout, a minute-by-minute session, and the drills that tell you nothing.
Kids miss layups because of the take-off foot, not the shot. A four-week plan for one coach and twelve kids, with the rep maths and how each week goes wrong.
A minute-by-minute 60-minute basketball practice plan for twelve kids and one coach, the fifteen minutes most sessions waste, and how each block goes wrong.
A twelve-week calendar for a first-time youth basketball coach. What to teach in weeks 1, 4, 8 and 12, what to stop doing at each stage, and how every phase goes wrong.
How to build a fair basketball substitution rotation for 8, 10 or 12 kids, with maths that actually adds up, plus when equal minutes stops working.
A minute-by-minute script for the opening of your first practice, for volunteer coaches who have never done this. Exact words, three rules, what goes wrong.
Fun basketball games for kids, sorted by the problem you've got: practice falling apart, six kids, sixteen kids, teaching defence, one kid winning it all.
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