The first 10 minutes of your first basketball practice

21 August 20265 min read

A minute-by-minute script for the opening of your first practice, for volunteer coaches who have never done this. Exact words, three rules, what goes wrong.

You got talked into this. Someone at the club sent an email, nobody else replied, and now you've got twelve kids, a bag of balls and a start time.

Here's the thing nobody tells you: the first ten minutes decide the whole session. Not because of anything clever you say. Kids work out very quickly whether the adult in front of them knows what happens next. If you look like you know, they settle. If you look like you're deciding, they scatter, and you spend the next hour herding.

You don't have to be a good coach on day one. You have to be a coach who has a plan for six hundred seconds.

Get there fifteen minutes early. That's the real tip.

Most first-practice panic is logistics, not coaching. Fix it before anyone arrives.

  • Pump the balls the night before. A flat ball at 6:01pm will ruin you.
  • Lay the balls in a row along the sideline. Not in the bag. Kids empty bags.
  • Walk the court once. Find the light switches and the toilets.
  • Write your plan on paper and put it in your pocket. Phones lock, and you'll be holding a ball.
  • Pick your gather spot and never change it. Mine is always the baseline under the near hoop.

That's it. If you do only this, you're already ahead of where I was.

Minutes 0 to 2: start when you say you start

At the official start time you'll have seven of your twelve. That's normal for every team, every season.

Give the early ones something so they're not orbiting you: "Grab a ball, shoot at that hoop, I'll call you in." Then when you're ready, say the line that gets them in one place:

"Everybody on this line, shoulder to shoulder, balls down at your feet. Go."

Point at the line while you say it. Kids need a place more than they need an instruction. A vague "come in, guys" gets you a slow-moving cloud.

You'll read advice that says make them sprint when you call them, and question them if they don't. That's good advice for week four. On day one, some of these kids don't know each other's names and one of them is here because their mum said so. Get compliance first. Earn intensity later.

Minutes 2 to 4: names, properly

Say your own name and what they should call you.

"I'm Coach Sam. Not Mr Whatever, just Coach Sam. I'm going to get your names wrong for about two weeks and I'll apologise every single time."

That last sentence does more work than any speech about respect. You've just shown them that adults get things wrong out loud and it's fine.

Then go down the line. Name, plus one thing they're good at that isn't basketball. Repeat each one back: "Priya. Bakes. Got it." Write them on your paper as you go, with jersey colour next to each. You will lose every name within five minutes otherwise, and calling a kid "mate" for six weeks is the single fastest way to lose them.

If you want a version with a bit more energy, Name and Claim does the same job with a ball involved.

Minutes 4 to 5: three rules, sixty seconds

Not a speech. Three sentences, said once.

"One: when my hand goes up, balls on the floor, eyes on me. Two: nobody laughs at anybody here, including me. Three: you're allowed to be bad at this. That's the whole point of practice."

Then stop talking. The urge to add a fourth rule is enormous. Don't. Whatever you were going to add, you can say it in week two when it actually comes up.

Skip the season-vision speech entirely. Nine-year-olds don't have a season. They have today, and they have how long until they get to shoot.

Minutes 5 to 10: move them

Five minutes in, you've used your whole budget of standing and listening. Get them going.

Run Dynamic Warm-up Lines. Baseline, lines of three or four, high knees down and jog back, butt kicks down and side shuffle back, carioca both ways, walking lunges into one controlled sprint. Six minutes, no equipment, and every kid is doing something the whole time.

The reason lines work on day one isn't the movement. It's the shape. Twelve kids in four lines is a group. Twelve kids in a semicircle is a crowd, and crowds negotiate.

Talk while they go, and keep it short: "Big arms. Chest tall. Nobody's racing."

If you've got U8s and lines feel like too much order too soon, swap it for Sharks and Minnows or 90 seconds of Ball Slaps first, then come back to the lines when they're warm.

What will actually go wrong

Because it will, and none of it means you've failed.

  • Somebody will cry in the first twenty minutes. It's usually not about basketball.
  • You'll lose the group's attention at least once. Hand up, wait. Don't shout over the top. Waiting feels like an eternity and takes about eight seconds.
  • One kid won't join in. Let them sit on the bench. Don't negotiate, don't make it a thing. They almost always wander in by minute fifteen.
  • A ball will roll across the court mid-sentence. Ignore it. Finish the sentence.
  • You'll either burn through your plan twenty minutes early or get a third of the way in. Both are completely normal for a first session. Keep Dribble Tag or Knockout in your back pocket for the gap.

The parent who wants a quick word

At 6:02, while you're mid-sentence, a parent will walk onto the court to tell you their child plays point guard.

"Can we do this at the end? I've just got to get them going."

Say it warmly, keep moving, and then actually find them afterwards. Doing that once, on day one, sets the boundary for the entire season without a single awkward conversation.

Finish in thirty seconds

Bring them in, sit them down, and be brief.

"Good first one. Thursday, same time, bring a drink bottle. Ellie, nice defence today."

Name one kid. Only one. A different kid every session, and write down who you've done, because you will forget and you will notice the ones you've missed less than they do.


None of this makes you a basketball coach. It makes you an adult who ran a calm ten minutes, which on your first night is the entire job. The basketball can start on Thursday.

If planning the other fifty minutes is the part keeping you up, the drill library is sorted by age and skill, and you can drop a session together in a couple of minutes on Plans. Print it. Put it in your pocket. Get there fifteen minutes early.

Drills in this article

  • first practice
  • new coaches
  • practice planning

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