Drill the four core footwork shapes as a reaction game so they become automatic.
The core footwork shapes — jump stop, pivots, drop step, closeout — drilled as a reaction game. Reacting to a surprise call, with a penalty for the wrong shape, is what turns each move from a copied pose into an automatic response.
In games: Games never announce which move is coming. Players whose stops and pivots are automatic don't travel on the catch or fly past shooters on closeouts.
U8: stick to a few moves, call them slowly, and expect wrong shapes and giggles. U12: expect crisp shapes at speed, and hand the calling job to a player.
No ball needed
Players spread out facing the coach with room to move in every direction.
Footwork is the base of everything else and the hardest thing to make interesting. This turns fifty repetitions into a game the group asks for.
Four moves only, called slowly, and no penalty laps.
Everyone holds a ball and must protect it through every move.
A player takes over as the caller — they have to name the shapes correctly too.
Every third call is 'go', and players sprint to a sideline and back.