Take one scorer the length of the floor against three fresh defenders, one per third.
One-on-one containment in the open floor. Splitting the court into thirds gives every defender a fresh, honest contest at game speed, and teaches them to steer the ball with angles and feet rather than reaching once they're beaten.
In games: Containing the ball in transition is what decides whether the other team's fast break ends in a layup — and it keeps your team out of the chase-down reaching fouls.
U12: attackers will win most trips and defenders will reach — try the hands-behind-back version. U14–U16: expect the ball turned twice per zone and add the eight-second finish limit.
1 ball, full court, 4 cones
Cone the court into three zones. A defender waits in each zone and may not leave it. A line of attackers on the baseline.
Full-court one-on-one containment is the skill that decides whether a fast break becomes a layup. Splitting it into thirds means three real contests every trip and no long queue.
Defenders must keep their hands behind their back, so it is pure footwork.
The attacker must finish within eight seconds of leaving the baseline.
Let a beaten defender chase into the next zone, creating a two-on-one.
Send a second attacker from the other baseline at the same time.