Zig-Zag Slides
Build a low, sliding defensive stance and change of direction.
Sprint back, stop the ball, and match up when outnumbered.
Read & react
6+ · 1 ball, full court
● Player / attack■ DefenceGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Offence starts with a numbers edge (e.g. 3-on-2) going one way.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Sprint back below the ball first, sort out who you've got second.
Offence starts with a numbers edge (e.g. 3-on-2) going one way.
After the possession finishes, retrieve and return the ball to the coach. Swap the attacking and defending groups and cycle who starts nearest the ball. Extra groups wait outside the court and enter between reps; coach starts the next transition only when both ends are clear.
Harder: Make it 4-on-3 or 5-on-4.
Talk rule: Award the offence a free basket if both defenders don't call their match-up out loud.
Pass-ahead only: Ban dribbling for the offence so the ball flies up the floor and the defence must truly sprint.
Defending outnumbered without panic. Starting the defence a player down forces the priorities in order — sprint below the ball, stop it, protect the rim, then talk match-ups as help arrives — because there's no time to guard your own man first.
In games: Stops the easiest baskets in youth basketball — the game-day layups that come when your team trots back after a miss and nobody stops the ball.
U12: expect ball-chasing and silent scrambles — celebrate the first talk. U14–U16: handle 4-on-3 and 5-on-4 with loud, organised match-ups every rep.
1 ball, full court
Offence starts with a numbers edge (e.g. 3-on-2) going one way.
Most easy baskets come in transition — practising the scramble back prevents them.
Make it 4-on-3 or 5-on-4.
Award the offence a free basket if both defenders don't call their match-up out loud.
Ban dribbling for the offence so the ball flies up the floor and the defence must truly sprint.
Build a low, sliding defensive stance and change of direction.
Teach how to sprint out and stop under control on a shooter.
Put the day's skills into a real, game-like situation.
Warm up the defensive stance and lateral movement.