Shot Fake: Create a Passing Window

Skill drill

Use a shot threat to open a passing angle rather than automatically driving.

10 min 6 Half court
PassingFootworkU14U16

Read & react

6 players · 1 ball, 1 hoop, half court; two colours of bibs

Get everyone ready

Setup6 numbered players are set; coach C holds the only ball before the starting feed. Staged teaching example; C is the coach. 123456C

● Player / attack■ DefenceGold: ballGreen C: coach

Illustrated steps · 5 seconds per step at 1×

Set up

Advanced group work: players should already control legal stops, passes and live defensive spacing. Use 6 players on one half court with one ball. P1 holds the ball at the right elbow, P2 left corner, P3 at the top; P4–P6 defend. Coach supervises from the sideline, supplies the starting ball and calls dead balls. Keep spare balls and waiting players off the playing area.

A coached example. In live play, players make their own decisions; the outcome can change.

Look for: A fake is a read, not an invitation to lean into a jumping defender. Keep the pivot legal.

Playback options
Illustrated steps · 5 seconds per step at 1×
Coach’s notes & group organisation

Advanced group work: players should already control legal stops, passes and live defensive spacing. Use 6 players on one half court with one ball. P1 holds the ball at the right elbow, P2 left corner, P3 at the top; P4–P6 defend. Coach supervises from the sideline, supplies the starting ball and calls dead balls. Keep spare balls and waiting players off the playing area.

  1. P1 shows a shot fake without leaving the floor. If P4 rises or closes the vision line, P1 pivots to open a pass to P2 or P3. If P4 stays back and the shot is appropriate, shoot. Continue live after the first decision.
  2. Stop on a make, turnover, foul, ball out of bounds or first controlled rebound. Whoever secures the ball returns it to the coach; after a make the nearest defender retrieves it. No transition race or second shot.
  3. After the possession, return the ball to the coach and swap attack and defence: P4–P6 take the starting attacking spots in order, with P1–P3 defending. After both teams have attacked once, each team rotates its starting roles one position. Repeat 3 pairs of possessions so every player experiences every starting role. Begin the next rep only after the coach supplies the ball and everyone is set.
  4. For extra players, use equal-sized teams: A attacks B while C watches from outside the sideline; next B attacks C, then C attacks A. After those three reps rotate the roles within each team. With fewer than the stated group, choose a smaller-sided drill such as 2-on-2; do not quietly remove a role from this setup.

Suggested reset

Stop on a make, turnover, foul, ball out of bounds or first controlled rebound. Whoever secures the ball returns it to the coach; after a make the nearest defender retrieves it. No transition race or second shot. After the possession, return the ball to the coach and swap attack and defence: P4–P6 take the starting attacking spots in order, with P1–P3 defending. After both teams have attacked once, each team rotates its starting roles one position. Repeat 3 pairs of possessions so every player experiences every starting role. Begin the next rep only after the coach supplies the ball and everyone is set. For extra players, use equal-sized teams: A attacks B while C watches from outside the sideline; next B attacks C, then C attacks A. After those three reps rotate the roles within each team. With fewer than the stated group, choose a smaller-sided drill such as 2-on-2; do not quietly remove a role from this setup.

Coaching cues

  • A fake is a read, not an invitation to lean into a jumping defender. Keep the pivot legal.
  • Use a walk-through before live pressure; progress only when players can explain their role and the next reset.
  • Screens must be stationary and legal; protect landing space and stop contact that displaces an airborne player.

Adapt the challenge

Easier: Walk through the named action with guided defenders at half speed. Freeze at the decision, identify the open option, then finish and practise the same reset.

Harder: Let defenders choose their response without announcing it. Keep the same player count, ball count and reset; reward a correct read even when the shot misses.

Equipment

1 ball, 1 hoop, half court; two colours of bibs

Setup

Advanced group work: players should already control legal stops, passes and live defensive spacing. Use 6 players on one half court with one ball. P1 holds the ball at the right elbow, P2 left corner, P3 at the top; P4–P6 defend. Coach supervises from the sideline, supplies the starting ball and calls dead balls. Keep spare balls and waiting players off the playing area.

Steps

  1. 1P1 shows a shot fake without leaving the floor. If P4 rises or closes the vision line, P1 pivots to open a pass to P2 or P3. If P4 stays back and the shot is appropriate, shoot. Continue live after the first decision.
  2. 2Stop on a make, turnover, foul, ball out of bounds or first controlled rebound. Whoever secures the ball returns it to the coach; after a make the nearest defender retrieves it. No transition race or second shot.
  3. 3After the possession, return the ball to the coach and swap attack and defence: P4–P6 take the starting attacking spots in order, with P1–P3 defending. After both teams have attacked once, each team rotates its starting roles one position. Repeat 3 pairs of possessions so every player experiences every starting role. Begin the next rep only after the coach supplies the ball and everyone is set.
  4. 4For extra players, use equal-sized teams: A attacks B while C watches from outside the sideline; next B attacks C, then C attacks A. After those three reps rotate the roles within each team. With fewer than the stated group, choose a smaller-sided drill such as 2-on-2; do not quietly remove a role from this setup.

Coaching points

  • A fake is a read, not an invitation to lean into a jumping defender. Keep the pivot legal.
  • Use a walk-through before live pressure; progress only when players can explain their role and the next reset.
  • Screens must be stationary and legal; protect landing space and stop contact that displaces an airborne player.

Why kids love it

Short live possessions give players a problem to solve together. Rotating the starting roles lets everyone try the key decision, then see it from the other side.

Variations

Easier

Walk through the named action with guided defenders at half speed. Freeze at the decision, identify the open option, then finish and practise the same reset.

Harder

Let defenders choose their response without announcing it. Keep the same player count, ball count and reset; reward a correct read even when the shot misses.

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