Layup Lines
Warm up finishing and get reps on the correct layup footwork.
Get around a course of shooting spots in the fewest shots.
Game guide
Any group size · 1 ball per hoop, cones
● Player / attackGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Set 6–9 shooting spots ('holes') around the floor.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Take your time and set your feet.
Set 6–9 shooting spots ('holes') around the floor.
The shooter retrieves the same ball after every attempt. Follow the stated scoring and turn rules; at the end of the turn pass to the next player and wait clear of the basket. Coach or the next player keeps score. Reset scores only for a new game.
Easier: All holes close to the rim, par 1.
Harder: Score against par at every hole — a birdie takes a shot off your total, a bogey adds one.
Pairs Scramble: Play in pairs and take the better ball at each hole.
Consistency over flash. Golf scoring means every single shot counts toward the total, so the reward goes to the player who sets their feet and repeats their form — not the one who banks in a lucky bomb.
In games: Builds shot selection — the habit of taking the smart, makeable shot rather than the hero shot — which is the difference on game day between good and wasted possessions.
U10: all holes close to the rim, celebrating any completed round. U14–U16: expect scoring against par and smart pair tactics in the scramble.
1 ball per hoop, cones
Set 6–9 shooting spots ('holes') around the floor.
The golf scoring makes every shot matter and rewards consistency over flash.
All holes close to the rim, par 1.
Score against par at every hole — a birdie takes a shot off your total, a bogey adds one.
Play in pairs and take the better ball at each hole.
Warm up finishing and get reps on the correct layup footwork.
Build a repeatable shooting form up close before backing up.
Fast, competitive shooting under a bit of pressure — the all-time favourite.
Score as many baskets as possible from marked spots in a time limit.