Make the right read against a closing-out defender: shoot, drive, or pass.
Turning the catch into a decision. Because the defender's closeout dictates the right answer — short means shoot, flying means drive, help means pass — players learn to catch on balance and read before deciding, instead of pre-choosing.
In games: Cures the game-day player who catches and freezes, or drives into a set defender no matter what — attackers who read closeouts punish whatever the defence gives.
U12: call the closeout type aloud so the read is known — reacting live comes later. U14–U16: fully live with a help defender, all three answers appearing.
1 ball, half court
A passer up top, a shooter on the wing, a defender who closes out.
Turns the catch into a decision — the skill that makes attackers hard to guard.
Add a help defender so the pass read becomes live.
Call the closeout type out loud before the pass so the read is known.
Give 2 points for a drive finish and 1 for a jumper so players hunt the drive read.