Mikan Drill
Groove soft finishes with both hands right at the rim.
Wake up quick feet and reactions with a no-ball chase game.
Game guide
6–14 · pinnies
● Player / attack■ Defence
Illustrated steps · 5 seconds per step at 1×
Set up
Mark a box with cones. Pick 2–3 taggers with pinnies.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Change direction to escape.
Mark a box with cones. Pick 2–3 taggers with pinnies.
Follow the game’s re-entry rule after a tag or lost ball; rejoin from outside the active traffic. At the end of the timed round, stop everyone, retrieve loose balls and choose new taggers. Players keep their own basketball where the game uses one.
Harder: Everyone dribbles a ball while playing.
Easier: Shrink the box and use one tagger so nobody is chased for long.
Frozen Statues: Tagged players freeze in a defensive stance until a teammate crawls under their arm to free them.
First-step quickness and change of direction, with zero technique talk. Escaping a tagger only works by staying on the balls of the feet and cutting sharply — the game demands it, so kids just do it.
In games: The same escape footwork gets players open on offence and keeps them in front of their player on defence — quickness with a purpose, not just running laps.
U8: one tagger and a small box — expect wild running and giggles. U12: expect deliberate fakes and add a ball in every hand.
pinnies
Mark a box with cones. Pick 2–3 taggers with pinnies.
Pure fun and instant energy — a great first two minutes of practice.
Everyone dribbles a ball while playing.
Shrink the box and use one tagger so nobody is chased for long.
Tagged players freeze in a defensive stance until a teammate crawls under their arm to free them.
Groove soft finishes with both hands right at the rim.
Teach pivoting to protect the ball and find a passing lane.
Get bodies warm and joints moving before any hard work.
Wake up fast feet and coordination.