Make as many shots as possible in a minute with a feeder.
A repeatable catch-and-shoot rhythm under a clock. The feeder removes all the chasing, so the shooter gets a game's worth of catch-and-shoot reps in one minute — enough volume for the footwork to become automatic.
In games: Game shots arrive off a pass with a defender closing — the shooter whose feet and hands are ready before the catch gets the shot off; the one who organises after the catch doesn't.
U10: close range and 90 seconds, celebrating any personal best. U14–U16: expect relocating between elbow and wing on every catch with no drop in form.
1–2 balls, 1 hoop
A shooter at a spot, a partner rebounding and feeding.
The clock and the count turn shooting practice into an arcade high-score chase.
Shoot from close range, 90 seconds.
Touch a cone beside you between every shot so you have to reset your feet.
Alternate elbow and wing so the shooter relocates on every catch.