Layup Lines
Warm up finishing and get reps on the correct layup footwork.
Finish strong at the rim off two feet through contact.
Technique guide
Any group size · 1 ball, 1 hoop
● Player / attackGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Player starts at the short corner or block with a ball.
Look for: Two-foot jump stop for balance.
Player starts at the short corner or block with a ball.
At a two-player basket station, the shooter retrieves their attempt and returns the same ball to the next shooter, then waits clear of the finishing lane. For a prescribed shooting set, finish the set before swapping. With more players, split across baskets or rotate short sets; keep spare balls off the active shooting line.
Harder: Coach gives light contact with a pad.
Easier: Take no dribble at all — step, jump-stop, and finish off the glass.
Both Blocks: Do five from each block so the weak side gets the same reps.
Finishing through contact instead of away from it. The two-foot jump stop builds a balanced base and the chinned ball takes away the strip, so small players learn their answer to bigger bodies at the rim: strength and glass, not hope.
In games: Fixes the wild, drifting layup that gets swatted or bumped off line — the missed bunny plus the whistle-less bump is the most common lost points in youth ball.
U10: no dribble — step, stop, finish — and expect travel wobbles. U14–U16: expect strong finishes through pad contact, equal reps on the weak side.
1 ball, 1 hoop
Player starts at the short corner or block with a ball.
Little players get fouled a lot inside; a two-foot power finish helps them score through bumps.
Coach gives light contact with a pad.
Take no dribble at all — step, jump-stop, and finish off the glass.
Do five from each block so the weak side gets the same reps.
Warm up finishing and get reps on the correct layup footwork.
Build a repeatable shooting form up close before backing up.
Fast, competitive shooting under a bit of pressure — the all-time favourite.
Score as many baskets as possible from marked spots in a time limit.