Protect your dribble while collecting 'treasure'.
Keeping a dribble alive while the brain is busy elsewhere. Reaching for treasure and watching for pirates forces the dribble to run on autopilot — the moment ball-handling stops needing full attention is the moment it's actually learned.
In games: Games constantly ask kids to dribble while doing something else — reading a defender, finding a teammate — and this builds exactly that split attention.
U8: no pirates at first — managing dribble-plus-pick-up is plenty. U10: expect live pirates, weak-hand rounds and treasure protected all the way home.
1 ball each, cones/beanbags
Scatter 'treasure' (beanbags/cones) in the middle. Players dribble around the edge.
Treasure-hunting turns tricky one-hand ball control into an adventure they don't want to end.
Weak hand only.
Remove the pirates for the first round so they only manage the dribble and the pick-up.
Award double points for treasure carried across to a teammate's base instead of your own.