Zig-Zag Slides
Build a low, sliding defensive stance and change of direction.
Compete straight up — create a shot, or get a stop.
Game guide
pairs · 1 ball, half court
● Player / attack■ DefenceGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Offence at the top with the ball, defence guarding. Winner's choice of rules.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Offence: attack, don't dribble aimlessly.
Offence at the top with the ball, defence guarding. Winner's choice of rules.
Secure the ball after a make or stop. Use the chosen make-it-take-it or rotation rule consistently; check the ball before restarting. At the target score replace the pair or change opponents; waiting players stay outside the driving lane.
Easier: Two-dribble limit to encourage decisive moves.
Harder: Start the offence with their back to the basket at the elbow, three-second count on.
Closeout 1-on-1: Defender starts under the rim and must sprint out to close out before the attacker can shoot.
The unfiltered test: create a shot against a live defender, or get a stop against a live attacker. Nothing is scripted, so every possession forces a real read — and every weakness gets found and worked on honestly.
In games: Game-day scoring almost always starts with beating one defender, and game-day defence with holding one attacker — this is that exact moment, over and over.
U10: a two-dribble limit stops endless pounding — expect scrappy possessions. U14–U16: expect real moves, real closeouts and honest self-officiating.
1 ball, half court
Offence at the top with the ball, defence guarding. Winner's choice of rules.
Nothing sharpens a player like a true 1-on-1 — and kids love the personal battle.
Two-dribble limit to encourage decisive moves.
Start the offence with their back to the basket at the elbow, three-second count on.
Defender starts under the rim and must sprint out to close out before the attacker can shoot.
Build a low, sliding defensive stance and change of direction.
Teach how to sprint out and stop under control on a shooter.
Put the day's skills into a real, game-like situation.
Warm up the defensive stance and lateral movement.