Come off a screen and rise into a balanced pull-up jumper.
Shooting on balance after sprinting. Coming off a screen at speed then rising into a controlled pull-up forces the hard part — the gather: feet set, square, no drift — so game-speed movement ends in a practice-form shot.
In games: Fixes the game-day shooter whose form is lovely in warm-up but crumbles at speed — the shot after the sprint becomes as clean as the shot standing still.
U14: catch-and-shoot off the screen first — the dribble pull-up adds too much at once. U16: live defender on the hip and footwork read off a 'curl' or 'fade' call.
1 ball, 1 hoop, chair/cone
A chair or cone as the screen; a passer feeds the shooter.
Combines running off screens with shooting on balance — a genuine game skill for older guards.
Catch-and-shoot off the screen, no dribble.
Put a live defender on the shooter's hip coming off the screen.
Call 'curl' or 'fade' as the shooter reaches the screen so the footwork becomes a read.