Layup Lines
Warm up finishing and get reps on the correct layup footwork.
Come off a screen and rise into a balanced pull-up jumper.
Step-by-step walkthrough
with a passer · 1 ball, 1 hoop, chair/cone
● Player / attackGold: ballGreen C: coach
Illustrated steps · 5 seconds per step at 1×
Set up
A chair or cone as the screen; a passer feeds the shooter.
Look for: Come off the screen low and tight.
A chair or cone as the screen; a passer feeds the shooter.
The shooter retrieves the shot and passes back to the feeder, then returns outside the screen route. Swap shooter and feeder after a short set. Extra shooters wait behind the starting spot and advance one at a time once the finishing lane is clear.
Easier: Catch-and-shoot off the screen, no dribble.
Harder: Put a live defender on the shooter's hip coming off the screen.
Curl or fade: Call 'curl' or 'fade' as the shooter reaches the screen so the footwork becomes a read.
Shooting on balance after sprinting. Coming off a screen at speed then rising into a controlled pull-up forces the hard part — the gather: feet set, square, no drift — so game-speed movement ends in a practice-form shot.
In games: Fixes the game-day shooter whose form is lovely in warm-up but crumbles at speed — the shot after the sprint becomes as clean as the shot standing still.
U14: catch-and-shoot off the screen first — the dribble pull-up adds too much at once. U16: live defender on the hip and footwork read off a 'curl' or 'fade' call.
1 ball, 1 hoop, chair/cone
A chair or cone as the screen; a passer feeds the shooter.
Combines running off screens with shooting on balance — a genuine game skill for older guards.
Catch-and-shoot off the screen, no dribble.
Put a live defender on the shooter's hip coming off the screen.
Call 'curl' or 'fade' as the shooter reaches the screen so the footwork becomes a read.
Warm up finishing and get reps on the correct layup footwork.
Build a repeatable shooting form up close before backing up.
Fast, competitive shooting under a bit of pressure — the all-time favourite.
Score as many baskets as possible from marked spots in a time limit.