Pivot & Pass
Teach pivoting to protect the ball and find a passing lane.
Groove soft finishes with both hands right at the rim.
Technique guide
1 per hoop · 1 ball, hoops
● Player / attackGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Player starts under the basket with a ball. Use as many hoops as you have to keep lines short.
Look for: Opposite hand, opposite foot — right hand off the left foot, left hand off the right.
Player starts under the basket with a ball. Use as many hoops as you have to keep lines short.
One player keeps the same ball under the basket, rebounding immediately and alternating right and left finishes for 45–60 seconds. At the end of the set, secure the ball and hand it to the next player; wait clear of the landing area. Use separate baskets to keep waiting short.
Easier: Allow one dribble/gather between shots.
Harder: Reverse Mikan — finish on the other side of the rim each time.
Two-ball Mikan: Hold a second ball in the off hand the whole way through — it forces a proper one-hand finish.
Ambidextrous finishing at the rim. The alternating pattern builds the weak hand relentlessly without ever announcing it — most kids don't notice half their makes are left-handed.
In games: Finishing on whichever side the defence allows — a player forced left, or scrambling for a putback, scores instead of switching hands into a block or a miss.
U10: allow a reset dribble between shots. U14+: continuous rhythm, count makes per 45 seconds.
1 ball, hoops
Player starts under the basket with a ball. Use as many hoops as you have to keep lines short.
It's a beat-your-own-score challenge. Kids compete against yesterday's number and love shouting their make count.
Allow one dribble/gather between shots.
Reverse Mikan — finish on the other side of the rim each time.
Hold a second ball in the off hand the whole way through — it forces a proper one-hand finish.
Teach pivoting to protect the ball and find a passing lane.
Get bodies warm and joints moving before any hard work.
Wake up fast feet and coordination.
Warm up sharp changes of direction used in games.