Dribble Tag
Get everyone dribbling, moving and laughing within 30 seconds of practice starting.
Dribble and tag — but every tag 'injures' you.
Game guide
6–14 · 1 ball each
● Player / attackGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Everyone dribbles in a box; everyone is a tagger.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Protect the ball while tagging.
Everyone dribbles in a box; everyone is a tagger.
After three injuries, leave the playing traffic, complete the fun forfeit and rejoin with no injuries. Keep your own ball. Between rounds, stop everyone and reset spacing and injury counts; every player can tag, so there are no separate tagger roles.
Harder: Weak hand only.
Easier: No tagging for the first minute — just dribble and dodge inside the box.
Doctor: Nominate one doctor who can heal a wounded teammate with a two-hand touch.
Non-stop dribbling reps disguised as a silly game. Each 'injury' takes a hand away, so kids end up dribbling one-handed while laughing — adapting the handle on the fly without ever being told to.
In games: Players who can keep the dribble going when something goes wrong — a bump, a fumble, a hand tied up — don't hand the ball over the moment a game gets untidy.
U8: no tagging for the first minute — just dribbling in the box is the win. U10: expect tags on the weak hand and clever use of the doctor.
1 ball each
Everyone dribbles in a box; everyone is a tagger.
The silly 'injuries' get big laughs while everyone dribbles non-stop.
Weak hand only.
No tagging for the first minute — just dribble and dodge inside the box.
Nominate one doctor who can heal a wounded teammate with a two-hand touch.
Get everyone dribbling, moving and laughing within 30 seconds of practice starting.
Teach control and stopping under control while dribbling.
Build hand strength and a confident, low, controlled dribble.
Dribble under pressure while protecting the ball — disguised as a chase game.