Layup Lines
Warm up finishing and get reps on the correct layup footwork.
Make creative shots and match your opponents — or collect letters.
Game guide
2–6 per hoop · 1 ball per hoop
● Player / attackGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Small groups at a hoop, one ball.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Pick shots you can actually make.
Small groups at a hoop, one ball.
The shooter retrieves the same ball after every attempt. Follow the stated scoring and turn rules; at the end of the turn pass to the next player and wait clear of the basket. Coach or the next player keeps score. Reset scores only for a new game.
Easier: Play PIG (3 letters) and shoot from close spots.
Harder: Every called shot must be taken off the dribble or off a pivot — no set feet.
Around the World: Replace called shots with a fixed loop of five spots — miss and you drop back one spot.
Shooting under one-shot pressure. Having to match someone else's make — with a letter on the line — puts real stakes on a single attempt, which is exactly what game shooting feels like and practice usually doesn't.
In games: Builds shooters who can handle 'this one matters' — the free throw everyone is watching, the open look late — without the safety net of ten more attempts.
U10: play PIG from close spots and expect wild trick-shot calls. U14–U16: expect smart shot selection and calls taken off the dribble or a pivot.
1 ball per hoop
Small groups at a hoop, one ball.
An all-time playground classic — creative, social, and endlessly replayable.
Play PIG (3 letters) and shoot from close spots.
Every called shot must be taken off the dribble or off a pivot — no set feet.
Replace called shots with a fixed loop of five spots — miss and you drop back one spot.
Warm up finishing and get reps on the correct layup footwork.
Build a repeatable shooting form up close before backing up.
Fast, competitive shooting under a bit of pressure — the all-time favourite.
Score as many baskets as possible from marked spots in a time limit.