Over & Under
Coordinate a simultaneous pass and catch while keeping two ball paths separate.
Half-court transition: switch immediately from defence to offence after a rebound or steal, using a clear beyond the arc as the half-court transition.
Game guide
6+ · 1 ball, 1 hoop, half court, 2 colours of bibs, 2 flat markers
● Player / attack■ DefenceGold: ballGreen C: coach
Illustrated steps · 5 seconds per step at 1×
Set up
Two teams of three: P1–P3 attack P4–P6. P1 starts with the only ball above the arc. Coach stays off the sideline. Place two flat markers outside the arc as a reminder, safely inside halfway. Players may clear anywhere beyond the arc, not only between the markers. There are no waiting players in the six-player example.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: On the change, one player shows an outlet and one makes width.
Two teams of three: P1–P3 attack P4–P6. P1 starts with the only ball above the arc. Coach stays off the sideline. Place two flat markers outside the arc as a reminder, safely inside halfway. Players may clear anywhere beyond the arc, not only between the markers. There are no waiting players in the six-player example.
Stop after the counter-possession ends in a shot, turnover, foul or ball out. After a shot the nearest defender retrieves; otherwise the ball-holder returns it to the coach. Swap which team starts on offence and rotate each team’s three starting positions. Next repetition begins with P4 at the top, P5 left and P6 right against P1–P3. Coach supplies P4. With nine players use A attacks B, then B attacks C, then C attacks A for each two-possession round; waiting players stay outside the sideline. With fewer than six use the same rules 2-on-2.
Easier: Defenders allow the clearing pass; play live once it is caught outside.
Harder: Use six seconds after the clear and allow pressure on the outlet.
1 ball, 1 hoop, half court, 2 colours of bibs, 2 flat markers
Two teams of three: P1–P3 attack P4–P6. P1 starts with the only ball above the arc. Coach stays off the sideline. Place two flat markers outside the arc as a reminder, safely inside halfway. Players may clear anywhere beyond the arc, not only between the markers. There are no waiting players in the six-player example.
A rebound can become an attack straight away, so every player stays involved on both sides of the ball.
Defenders allow the clearing pass; play live once it is caught outside.
Use six seconds after the clear and allow pressure on the outlet.
Coordinate a simultaneous pass and catch while keeping two ball paths separate.
Clean chest and bounce passes with a proper target.
Force passing, cutting and spacing by removing the dribble.
Warm up hands and the idea of giving a target.