Over & Under
Coordinate a simultaneous pass and catch while keeping two ball paths separate.
Move the ball to beat a defence that's a player short.
Game guide
7+ · 1 ball, half court
● Player / attack■ DefenceGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Four attackers spaced, three defenders.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Move the ball ahead of the defence.
Four attackers spaced, three defenders.
Stop after one possession and return the ball to the start. For a group of seven or nine, cycle the numbered players one starting place each rep so the extra attacking role is shared. Waiting groups replace the whole active group between reps; keep the intended numbers advantage.
Easier: Start 3-on-2 for younger groups.
Harder: Cap the possession at four seconds and two dribbles.
Transition: On a stop or a make, the three defenders break out the other way 3-on-2.
Decision speed with an advantage. The extra attacker means someone is always open — but only for a moment, so the ball has to move faster than the scrambling defence, and the open player must be found by a pass, not a dribble.
In games: Games hand out short-lived advantages constantly — after a steal, a scramble, a beaten defender — and this teaches teams to cash them in before the defence resets.
U12: start 3-on-2 — slow swings and missed open players are normal. U14–U16: expect scoring inside a four-second, two-dribble cap.
1 ball, half court
Four attackers spaced, three defenders.
Advantage situations teach quick, unselfish decisions and reward ball movement.
Start 3-on-2 for younger groups.
Cap the possession at four seconds and two dribbles.
On a stop or a make, the three defenders break out the other way 3-on-2.
Coordinate a simultaneous pass and catch while keeping two ball paths separate.
Clean chest and bounce passes with a proper target.
Force passing, cutting and spacing by removing the dribble.
Warm up hands and the idea of giving a target.