Dribble Tag
Get everyone dribbling, moving and laughing within 30 seconds of practice starting.
Drive the gap and kick to the open shooter.
Read & react
5+ · 1 ball, half court
● Player / attack■ DefenceGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Spaced perimeter players, defenders matched up.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Attack the gap with purpose.
Spaced perimeter players, defenders matched up.
For a walkthrough, finish one action and stop. The shooter retrieves and returns the ball to the starting handler. Walk back outside the cutting lanes, then cycle the starting roles before repeating on the other side. Waiting groups replace the whole group between repetitions. When adding live defence, stop on a score, turnover, foul, ball out or controlled rebound; return the ball to the start and swap attack and defence.
Easier: No finishing at the rim — just drive and kick for a shot.
Kick-out only: Ban the finish so the driver must always find the open shooter.
Harder: The shooter must relocate one spot along the arc before the kick-out arrives.
Two-drive rule: Every possession needs two drives and two kick-outs before anyone shoots.
The modern two-part attack: drive hard enough to make the defence collapse, then reward the shooter the collapse left open. The drive and the kick are one decision — players learn the pass is the point, not the bail-out.
In games: Builds drivers who pass out of help instead of charging into a crowd for the offensive foul or the wild miss — and teammates who stay spaced ready to shoot.
U12: use the kick-out-only rule so the pass becomes the habit. U14–U16: expect shooters relocating along the arc and full drive-kick-drive-kick possessions.
1 ball, half court
Spaced perimeter players, defenders matched up.
Modern, spacing-based basketball that rewards driving and unselfish passing.
No finishing at the rim — just drive and kick for a shot.
Ban the finish so the driver must always find the open shooter.
The shooter must relocate one spot along the arc before the kick-out arrives.
Every possession needs two drives and two kick-outs before anyone shoots.
Get everyone dribbling, moving and laughing within 30 seconds of practice starting.
Teach control and stopping under control while dribbling.
Build hand strength and a confident, low, controlled dribble.
Dribble under pressure while protecting the ball — disguised as a chase game.