Dribble Tag
Get everyone dribbling, moving and laughing within 30 seconds of practice starting.
Keep dribbling while dodging soft throws.
Game guide
8–14 · 1 ball each, soft balls
● Player / attack■ DefenceGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Players dribble in a box. Two or three throwers (outside the box) have soft balls.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Head up to see the throws.
Players dribble in a box. Two or three throwers (outside the box) have soft balls.
A player who is hit or loses their dribble parks their basketball outside the playing area before becoming a thrower. Pause to supply the soft ball and clear any loose basketball. At the end of the round, collect all soft balls and reset the starting roles.
Easier: Roll only, aim at feet, bigger box.
Harder: Dribblers use their weak hand only.
Team version: Split into two teams and count how many survive 90 seconds each.
Heads-up dribbling made compulsory. You can't dodge a throw you didn't see coming, so eyes come up off the ball and stay up — the dribble has to look after itself.
In games: Fewer blind dribbles into traps and turnovers — the player who dribbles with vision spots pressure early and keeps the ball out of trouble.
U10: rolled balls at the feet and a big box — plenty of lost dribbles is fine. U12: expect survival on the weak hand only.
1 ball each, soft balls
Players dribble in a box. Two or three throwers (outside the box) have soft balls.
Dodgeball energy plus constant dribbling — kids don't want it to end.
Roll only, aim at feet, bigger box.
Dribblers use their weak hand only.
Split into two teams and count how many survive 90 seconds each.
Get everyone dribbling, moving and laughing within 30 seconds of practice starting.
Teach control and stopping under control while dribbling.
Build hand strength and a confident, low, controlled dribble.
Dribble under pressure while protecting the ball — disguised as a chase game.