Zig-Zag Slides
Build a low, sliding defensive stance and change of direction.
Keep the court by getting stops and scoring — three teams rotating.
Game guide
9+ · 1 ball, half court
● Player / attack■ DefenceBlue: partner / outletGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Three teams of 3. Two play; one waits on the baseline.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Value every possession — mistakes cost you the court.
Three teams of 3. Two play; one waits on the baseline.
On a score the attackers stay; the waiting team defends. On a stop the defenders attack and the old attackers leave. Retrieve the same ball, clear the exiting team and check it before the incoming team starts.
Easier: Make-it-stay only, coach reads the whistle loosely.
Harder: Award the possession only on a made basket off at least three passes.
Defence Wins Twice: A defensive stop earns the ball plus a bonus point, so the stop is worth chasing.
Making every possession cost something. With three teams and only one way to stay on the floor, there's no next-possession-doesn't-matter — offence must convert, defence must earn the ball, and effort becomes the currency of the game.
In games: Fixes the coasting possessions that lose close games — kids who've learned that one lazy possession sends them to the baseline value every game-day trip down the floor.
U12: loose whistle and simple make-it-stay rules to keep rotation fast. U16: expect the three-pass rule and defences hunting stops for the bonus.
1 ball, half court
Three teams of 3. Two play; one waits on the baseline.
The 'earn your spot' format keeps every player locked in on both ends — no coasting.
Make-it-stay only, coach reads the whistle loosely.
Award the possession only on a made basket off at least three passes.
A defensive stop earns the ball plus a bonus point, so the stop is worth chasing.
Build a low, sliding defensive stance and change of direction.
Teach how to sprint out and stop under control on a shooter.
Put the day's skills into a real, game-like situation.
Warm up the defensive stance and lateral movement.