Race an imaginary 'pro' to a target score.
Shot selection with a scoreboard attached. A miss costs three times what a make earns, so wild shots lose the game fast — the maths quietly teaches kids to hunt good shots when the pressure is on.
In games: Builds the late-game habit that wins close matches — taking the makeable shot when it matters instead of the hero heave that hands the game away.
U10: miss costs two and spots stay close — losing to the pro often is normal. U14–U16: expect outside-the-free-throw-line spots with the pro taking three per miss.
1 ball per hoop
Player shoots from chosen spots; the coach keeps the 'pro's' score.
Playing against a 'pro' adds pressure and drama to solo shooting.
Miss = 2 for the pro, shoot from close.
Only shots from outside the free-throw line count and the pro gets three on a miss.
Share one score across the whole group with everyone shooting in turn.