Layup Lines
Warm up finishing and get reps on the correct layup footwork.
Race an imaginary 'pro' to a target score.
Game guide
Any group size · 1 ball per hoop
● Player / attackGold: ball
Illustrated steps · 5 seconds per step at 1×
Set up
Player shoots from chosen spots; the coach keeps the 'pro's' score.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Take makeable shots when it's close.
Player shoots from chosen spots; the coach keeps the 'pro's' score.
The shooter retrieves the same ball after every attempt. Follow the stated scoring and turn rules; at the end of the turn pass to the next player and wait clear of the basket. Coach or the next player keeps score. Reset scores only for a new game.
Easier: Miss = 2 for the pro, shoot from close.
Harder: Only shots from outside the free-throw line count and the pro gets three on a miss.
Team vs the Pro: Share one score across the whole group with everyone shooting in turn.
Shot selection with a scoreboard attached. A miss costs three times what a make earns, so wild shots lose the game fast — the maths quietly teaches kids to hunt good shots when the pressure is on.
In games: Builds the late-game habit that wins close matches — taking the makeable shot when it matters instead of the hero heave that hands the game away.
U10: miss costs two and spots stay close — losing to the pro often is normal. U14–U16: expect outside-the-free-throw-line spots with the pro taking three per miss.
1 ball per hoop
Player shoots from chosen spots; the coach keeps the 'pro's' score.
Playing against a 'pro' adds pressure and drama to solo shooting.
Miss = 2 for the pro, shoot from close.
Only shots from outside the free-throw line count and the pro gets three on a miss.
Share one score across the whole group with everyone shooting in turn.
Warm up finishing and get reps on the correct layup footwork.
Build a repeatable shooting form up close before backing up.
Fast, competitive shooting under a bit of pressure — the all-time favourite.
Score as many baskets as possible from marked spots in a time limit.