Mikan Drill
Groove soft finishes with both hands right at the rim.
Defenders deny every pass, so the only way to score is to cut behind them.
Game guide
groups of 6 · 1 ball, half court
● Player / attack■ DefenceGold: ballGreen C: coach
Illustrated steps · 5 seconds per step at 1×
Set up
Three attackers on the perimeter, three defenders in full denial. A coach or extra player up top with the ball.
A coached example. In live play, players make their own decisions; the outcome can change.
Look for: Walk your defender up before you cut — sell it, don't sprint straight to the backdoor.
Three attackers on the perimeter, three defenders in full denial. A coach or extra player up top with the ball.
After the score or defensive point, retrieve and return the ball to the starting passer. Swap attack and defence within each pair, reset perimeter positions and begin the next possession once the cutting lane is clear.
Easier: Two attackers against two defenders, and allow a perimeter catch after a failed cut.
Harder: Add a help defender in the paint who can take the charge or block the layup.
Switch it: Reward the pass more than the finish — a completed backdoor pass scores even if the shot misses.
Live it out: After the backdoor catch, play the whole thing out three-on-three.
Reading denial and punishing it. With perimeter catches banned and defenders in full denial, the backdoor cut stops being a set play and becomes the obvious answer — walk the defender up, watch for the head turn, go.
In games: Denial defence beats young teams because they keep fighting to catch where they're being denied. After this, hard denial reads as an invitation to cut behind for a layup.
U12: cuts will be telegraphed and passes late — reward the completed pass even when the shot misses. U14–U16: expect sold cuts off real cues, finishing through a help defender.
1 ball, half court
Three attackers on the perimeter, three defenders in full denial. A coach or extra player up top with the ball.
Denial defence beats young teams because they keep trying to catch where they are being denied. One session of this and players learn that hard denial is an invitation.
Two attackers against two defenders, and allow a perimeter catch after a failed cut.
Add a help defender in the paint who can take the charge or block the layup.
Reward the pass more than the finish — a completed backdoor pass scores even if the shot misses.
After the backdoor catch, play the whole thing out three-on-three.
Groove soft finishes with both hands right at the rim.
Teach pivoting to protect the ball and find a passing lane.
Get bodies warm and joints moving before any hard work.
Wake up fast feet and coordination.