5 out motion offense for youth basketball: coach the fill, not the cut

29 October 20267 min read

Every 5-out page teaches the cut. The cut is not what breaks. Every pass moves two players, and the second one is the one nobody coaches. A four-practice build, with how each block goes wrong.

Your guard passes to the wing and cuts, hard, straight through the middle, exactly the way you taught it on Tuesday. Nothing comes back to her. She carries on out to the corner. And then the whole thing stops, because the spot she left at the top of the key is still empty, the wing has nobody to pass to, and she dribbles into two defenders.

That is not a cutting problem. Your team can cut. The cut is the part that every 5-out page teaches, and the cut was never the thing that broke.

What the other pages hand you

Breakthrough Basketball's 5-out motion page gives you the principles: five players on the perimeter, no post, pass and cut or pass and screen, cutters may go through the middle but may not stay there. Basketball For Coaches has a 3,500-word guide with five rules and four progressions, building from basic cutting up to flex action and cutting through the nail. Hoop Coach has a short pass-and-cut version with a PDF of the diagrams.

Nothing in any of them is wrong. All three are written from the whiteboard outwards, and on a whiteboard the eye follows the ball and the cutter. So that is what gets coached: the passer, the cut, the finish.

Watch your own team for one possession and you will see that those two players are fine. It is the other three who are standing.

Every pass moves two players

Here is the rule that makes 5-out work, and it is one rule, not five.

Five spots: top of the key, two wings, two corners. When you pass and cut, two players move, not one. You cut. And the player in the spot behind you lifts into the spot you just left. If the right wing passes to the top and cuts, the right corner moves up to the wing, and the cutter comes out of the lane into the corner that was just vacated.

Count it. Five spots, five players, two of them moving on every single pass, and every spot still filled when the movement stops. The ball can be reversed immediately because there is always somebody at the top.

The cutter is the player everyone watches. The filler is the player the offence actually runs on. Coach the filler and the offence works even when the cut gets nothing, which at U10 and U12 is most of the time.

So when you are standing on the sideline, stop calling the cutter's name. Call the name of the kid behind her.

Four practices

This is a month if you train once a week. Do not compress it. Each block has one job and one way it goes wrong.

Practice one: fill only, no cutting

Twelve minutes. Two groups of five, ninety seconds on and ninety seconds off, which gives each group four turns.

Put cones on the five spots. One ball, no defence. Pass, and then walk to the rim and out to your corner. Everyone is walking. The only thing you are looking for is the filler moving at the same moment as the cutter, not after her.

Run Everyone Touches first so the passing is warm, then the spots.

How it goes wrong: the filler waits to see whether the cutter gets the ball. That is half a second of waiting, and half a second is the whole difference. Fix it by saying "go" on the pass, not on the cut, and by making the filler move before you let the cutter move.

Practice two: cut at full speed, still no defence

Same twelve minutes, same two groups, now at game pace. Add Give and Go and Catch and Pivot as the ten minutes before it, because the catch is about to become the thing that breaks.

How it goes wrong: two of them cut at once and collide in the lane. This happens because kids cut when they feel like cutting rather than when they pass. One rule fixes it: you cut when you pass, and at no other time. If you did not throw it, you fill or you stay.

The second failure is the cut that is really a jog to the corner. The tell is the defender, so put one in even though this is a no-defence block: give the cutter a defender who only has to stand still. If his feet do not move, that was not a cut.

Practice three: the deny, and the one counter

Now somebody is fronting your wing and the entry pass is gone. This is the practice where most youth 5-out dies, because the kids have one option and it has been taken away.

Ten minutes on Deny Defense and V-Cut, then ten on Backdoor Cut.

Teach exactly one counter. When your defender's hand is in the passing lane and she is looking at the ball, you go behind her to the rim. Not a jab, not a fake, not a sequence. One counter, and both players have to know it is coming, which is why the passer practises it as much as the cutter.

How it goes wrong: they learn the backdoor and then they want to do it every time, including when nobody is denying. Give them the trigger out loud: hand in the lane, head turned. No hand, no backdoor.

Practice four: live, with one constraint

Twelve minutes of 4v4, two six-minute games. Four, not five, because at U10 and U12 the fifth body is what turns the spacing into a crowd, and the rule you are teaching works identically with four spots.

One constraint only: you must cut after you pass. Nothing else. No dribble limit, no pass count, no shot requirement. Add a second constraint and they will think about the constraint instead of the game.

Then Controlled Scrimmage with the constraint removed, and watch whether it survives. Usually most of it does, and some of it falls apart the moment a shot goes up. That is fine for week four.

The sideline check

Stand on the baseline. Wait for the ball to be on a wing. Count the players inside the three-point arc.

It should be zero, or one for about a second while a cut goes through. If you are counting two for longer than that, somebody stopped in the lane and the fill is not happening behind her.

That is the whole diagnostic. You do not need video and you do not need to remember what happened. Ball on the wing, count the bodies inside the arc.

When not to run this

Do not run 5-out at U8. Five kids on a perimeter is four kids waiting, and at that age the waiting is the problem you are trying to solve, not the structure. Play 3v3 and teach them to cut there, where everyone touches it every few seconds.

Do not run it if your team cannot catch a pass under pressure yet. 5-out is a catching offence pretending to be a passing one. Spend three weeks on Keep Away Grid and come back.

And do not add screens in your first season. Breakthrough's version includes down screens, flares and back screens, and they all work, but every screen you add is another thing that has to be timed, and timing is what your team has least of. Pass, cut, fill. That is enough to get a nine-year-old a layup against a team that helps too early.

What to do on Tuesday

Twelve minutes of fills with cones. Call the filler's name, not the cutter's. Then go home.

If you want the whole four-week build already laid out with the drills in order, the 5-Out Motion page has the animation, and you can drop it into a plan and run the timings from your phone courtside in Practli. The rest of the drills are free to browse in the library.

Drills in this article

  • 5 out
  • motion offense
  • spacing
  • practice design
  • U12

More coaching notes

Get a free practice plan every fortnight

One email, two ready-to-run sessions, no fluff. Unsubscribe any time.

We only use your address to send practice plans. No sharing, no selling.

Build this session in two minutes

228 drills with animated diagrams, plan templates, and a courtside run mode.

Start free — 14 days of Pro
← All coaching notes